Rules & Regulations

The following rules have been designed to ensure fair play for all participants. Each player is expected to understand these rules prior to participation in the tournament. The Staff of Hoop 4 Hope or The GMM Foundation may see the need alter any rules below to ensure fair play, avoid extension of time, and/or to improve the quality of the tournament.

Any questions concerning these rules should be directed to the Hoop 4 Hope Event Staff.



Each team must have three to five players on its roster who have registered their team by the predetermined entry deadline. Additions and/or changes to any roster must be approved by Hoop 4 Hope Event Staff member and completed prior to the start of a team’s first game of the event. No substitutions are allowed once a team’s roster of five players has been filled without the prior written consent of the Hoop 4 Hope Event Staff. A player is allowed to participate for only one team for the duration of the tournament without the prior written consent of the Hoop 4 Hope Event Staff.

All games must start with three players on each team, unless a team with three players agrees to allow the opposing team to play with only two players. If a team with at least three players does not allow the opposing team to play with two players, or if the opposing team has zero or one players, that team will be penalized one point per minute after the designated start time up to 10 points. Game is forfeited after 10 minutes.

A coin flip prior to the start of the game will determine which team has the initial possession.



The ball must be thrown (not dribbled) in from the check box at the rear of the court.

First Violation: Warning from the referee or court monitor

Second Violation: change of possession






Game Play

Length of Games:

First team to score 20 points, or 25 minutes, including the warm-up period.

Championship Games in each division: No Time Limit. The referee, court monitor or Hoop 4 Hope Event Staff member may institute a time limit in the championship game prior to or during the game.



If the score is tied at the end of 25 minutes, the game continues until a team has won by 2.


No Make It Take It:

The ball changes possession after each scored basket.



No stalling is allowed. The referee, court monitor or Hoop 4 Hope Event Staff member may institute a 30 second shot clock at any time. After a team has been warned about stalling, failure to attempt a shot within 30 seconds will result in loss of possession.


Jump Balls:

All jump balls become the possession of the defensive team.


Time Outs:

Each team is allowed two 45-second time-outs per game. The game does not stop during any time-outs. NO time-outs are permitted in the last three minutes of the game. During the Championship game each team will have three 45-second time-outs

Official’s Time Out
A referee, at any time during the game, may call an official’s time out. During such time outs, all members of each team must go to their corresponding areas and only the captain may communicate with the referee. A team captain will only communicate with the referee when the referee has initiated the communication. Any player that leaves their area or communicates with referee outside of these parameters can be assessed a technical foul and/or ejected from the game.


Taking It Back:

When in play, the ball must be “taken back” on each change of possession. “Taking it back” means BOTH feet must be behind two-point arc. Failure to “take it back” is a violation.

Violation = Change of Possession


Throw In/Resuming Play:

The ball must be thrown in (not dribbled) in from the check box at the rear of the court.

Violation = Change of Possession


No Parking Zone:

This zone is the box in front of the basket. An offensive player CANNOT remain stationary with both feet in this box AND receive the ball when guarded by an opposing player. A foot on the line of the no parking zone counts as a foot in the zone.

First Violation: Warning from referee or court monitor

Each Additional Violation: Change of possession



Baskets made from the inside the arc count one point. Baskets made when the shooter has BOTH FEET behind the arc count two points. Court monitors or referees will call “two points”. If there is any doubt by the court monitor or referees as to whether the made basket is worth one or two points, the basket will count as one point.


Free Throws:

Free throws count as one point. When fouled in the act of shooting, free throws are awarded to the fouled shooter only when the basket was not made (see foul section). All free throws are dead balls. Regardless of whether the free throw(s) are made, the opposing team checks the ball from the check box. The try for goal shall be made within 10 seconds after the ball has been placed at the disposal of the free thrower. All other players will remain behind the two point arc while the free throw attempt is being made.


Fouls on baskets made:

Any time a basket is MADE and a foul is called:

· The basket counts.

· The referee or team representative records the foul.

· Defending team receives the ball.


Team and Personal Fouls:

No personal fouls are recorded.


RECORDED TEAM FOUL # RESULT (for team that was fouled):

Team Fouls 1 through 6 Check ball from check box. (see above)

Team Fouls 7+ (act of shooting) One free throw. If fouled with both feet behind the two point arc, two free throws. (see above)

Team Fouls 7+ (not in act of shooting) One free throw.


Intentional & Flagrant Fouls

All intentional fouls will be called by the referee, court monitor or Hoop 4 Hope Event Staff member only and results in one free throw for the player fouled AND his/her team retains possession and checks the ball at the check box. An intentional fouls is a personal or technical foul designed to stop or keep the clock from starting, to neutralize an opponent’s obvious advantageous position, contact away from the ball, or when not playing the ball designed to obviously delay the game. It may or may not be premeditated and is not based on the severity of the act.

Flagrant fouls or continuous misconduct will result in team forfeiture and team dismissal from the tournament. All flagrant fouls are called by the referee, court monitor or Hoop 4 Hope Event Staff only. A flagrant foul may be a personal technical foul of violent or savage nature, or a technical non-contact foul which displays unacceptable conduct. It may or may not be intentional. If personal, it involves violent contact such as striking, kneeing, etc. If technical, it involves dead ball contact or non-contact at any time which is extreme or persistent, vulgar, or abusive conduct.

 First Offense: Player fouled will shoot one free throw and his/her teams retains possession from check box.

Second Offense: Team forfeits game and is under probation for the duration of tournament play.


Basketball Goal Information

The ball is out of bounds if it:

· Passes over the top edge of the backboard or touches the back side of the backboard

· Touches the arms attached to the back of the backboard.


The ball remains in play if the ball:

· Touches the pad  in front of the basket.

· Touches the bottom edge of the backboard

· Touches one of the side edges of the backboard

· Touches the top edge of the backboard but does not pass over the top edge of the backboard



Any questions or disputes will be discussed only with the team spokesperson. All disputes must be brought to the attention of the tournament director as soon as the incident in question has happened. Disputes will not be heard after the game has been completed. Hoop 4 Hope Basketball Staff reserves the right to disqualify any team for infractions of the following policies:



The players listed on the roster at the time an entry form is submitted are the only players eligible without the consent of the Hoop 4 Hope Event Staff. The Hoop 4 Hope Event Staff reserves the right to request identification from players at any time during the tournament. All participants MUST bring picture identification to the tournament.



Information provided to Hoop 4 Hope on your entry form is the basis for division breakdowns. Any false information is grounds for disqualification.



Good sportsmanship is expected. Any exhibition towards the contrary will not be tolerated. Any verbal or physical abuse towards a referee, another player, or fan will result in a technical foul and/or ejection from the game. In severe cases of vulgarity or abusive conduct the player and team may be disqualified for the rest of the tournament.
Any running towards or surrounding of a referee will be treated as a severe case without exception.